GRMaddFont("yeah", is::GameConfig::FONT_DIR + "yeah.ttf") We load this font (that will only be used in this scene) GRMaddTexture("sdl_2", is::GameConfig::SPRITES_DIR + "sdl_2.png")
#VISUAL STUDIO SFML FONT RESOURCE FULL#
You can use SFML as a minimalist window system in order to use OpenGL, or as a complete multimedia library full of features to build video games or multimedia softwares. SFML is made of modules in order to be as useful as possible for everyone. You can think of it as an object oriented SDL. GRMaddTexture("sfml", is::GameConfig::SPRITES_DIR + "sfml.png") SFML is a simple to use and portable API written in C++. We load these textures (that will only be used in this scene) If you static link to an SFML library, make sure to link to the dependencies of the library in question, as well as the dependencies of the dependencies and so on. sfml-graphics-s.lib depends both on sfml-window-s.lib and sfml-system-s.lib. M_gameSysExt.GRMaddSound("is_engine_is_cool", is::GameConfig::SFX_DIR + "is_engine_is_cool.wav") You might have noticed from the table that SFML modules can also depend on one another, e.g. We load a sound that will be global and permanent in all scenes (Throughout the engine) Also allows the scene to use permanent resources (loaded before this line) Allows to load system resource (very important never forgot to call him) GameDisplay(gameSysExt, sf::Color::Black /* => scene color*/) HelloScene(is::GameSystemExtended &gameSysExt): Sample code : class HelloScene : public is::GameDisplay Improved engine resource management (possibility of making your resources permanent and global). And the line were the problem lies is 'SetActive (true) ' So window. flexibility and better performances: indeed a sf::Font is a heavy resource.
#VISUAL STUDIO SFML FONT RESOURCE HOW TO#
The Basics - This covers some of the basics of CMake, some takeaways for those transitioning from Visual Studio projects, how to copy resource. Here the problem lies with the 'context->Initialize () ' function. Text (const String &string, const Font &font, unsigned int characterSize30). &0183 &32 Im happy to say that the source code for The Colon Case has succesfully been migrated from Visual Studio projects, to CMake. Use text styles (Underline, Bold, Italic. &0183 &32 If this line is executed after the texture has been created then it will not be drawn correctly. Now you can put texts and geometric forms (Rectangle, Circle) in Outline (Support of SFML functions setOutlineColor and setOutlineThickness) on Web and Android. Is::Engine 3.3.4 is released! Now your texts and geometric figures will become more beautiful with these new features: Building from source Building on Visual Studio 2017 Included Examples (. I hope you are doing well and starting the new school year well! rltk : Roguelike Toolkit - Modern (C++14) SFML-based toolkit for creating roguelikes.